
The game is running butter smooth even on the highest details, and boy does it look better than MWO. The devs also heavily engage with the community elsewhere. The new ground attack mode was removed after two days, based on player feedback and they have a forum section where EVERY question is answered. I have over 500 hours in WT now and it's neither broken nor do they "not bother to polish anything". Sorry but you are lying here and not doing WarThunder nor the devs any justice. It's forever broken mess that's get functionality updates, but they never bother to polish anything! My theory is that the mech was an internal test project how far they can push their game engine.Įdited by Anjian, 03 April 2015 - 06:31 AM. I feel there is a bug or two, but its surprisingly well designed and finished. I do suspect the War Thunder mech seems way above the call of duty for an April Fool's joke. One good reason is that it allows for 4km x 4km maps, while CryEngine appears limited to 2km x 2km.ĥ. I have mentioned before in the forums, if PGI were to MWO from scratch again, I wish they would use this Dagor game engine. Given the enormity of resources needed to transfer a game to a new game engine, which will literally transform it, I doubt PGI will ever use another game engine again. Given the range of topics used by this engine, it appears to be very flexible.Ĥ. Its also been used in a space combat MMO game called Star Conflict. Its been used to run the various IL2 Sturmovik games, Bird of Steel, Apache Air Assault (Activision), and a couple of scantily clad adventure games called X Blades and Blades of Steel (the last published by Konami). The War Thunder game engine is called the Dagor game engine. Their CEO is a young guy that is only 33 to 34 years old.Ģ.

From what I am gathering from the War Thunder forums, they probably have an employee count of 50 to 80. Also, everything feels thought through and once you reach a certain level of skill, the usual russian bias thoughts will go away.ġ. I don't know how many devs they have or if they all just operate under russian super-juice, but the speed this game is developed and the grade of feedback-listening is way better than 80% of all the early access games. This is what I feel about the whole game. I love it seeing a whole column of them entering town with an escort of tanks heading towards the capture point. I wish they can let you keep them in the garage. Nonetheless a well placed round can kill them in one shot. They can bounce shells off left and right, and one blast from that 152mm cannon can destroy any tank in one shot. Fought a whole night on them and against them. Driving them around, they feel quite metallic and stompy. They are surprisingly well animated, detailed, sounded and rendered.

The mechs themselves remind me of the AT biped walkers in Star Wars. Last year, they got a kaiju giant snail in the appearing in the air battles.
